Concept art and character design for the video game "Being." Done for Tesseract Center for Immersive Environments and Game Design.
Being explores the run down part of the facility.
Being runs into other beings.
Being Demo Reel
Being goes through the factory. It's too unintelligent at this point in the game to realize that this is where other Beings are made.
Character sheet for Being. Being starts off very stupid, armless, and helpless. As a player, you help Being "grow up", and it develops from an unconscious thing into a conscious...being!
Character sheet for "The Black Dog". This character gets bigger in every story arc, and thus had to have three distinct design iterations.